Cinema Category
Participatory Reception – First Person Perspective In Horror Films And Video Games, Part 2 (Shelagh Rowan-Legg)
The following is the second installment of a two-part series. The first can be found here. In describing this kind of cinema Craig writes, “when choosing subjectsfor a title, the direct cinema producer seeks out situations that require intense involvement from the focal characters, thus rendering the camera an innocuous…
Participatory Reception – First Person Perspective In Horror Films And Video Games, Part 1 (Shelagh Rowan-Legg)
The film/game creates a kind of avatar for the spectator/gamer, who then becomes part of the story directly.
Mediation Into Remediation – The Impact Of The “Blockbuster” Industry On Visual Culture, Part 2 (Alice De Bourgoing)
The following is the second of a two part series. The first can be found here. With the recent debate on the switch from illusion to immersion, we know that Hollywood’s image factory produces affect despite our awareness of constructed images. Indeed, our suspension of disbelief works only in cinema.…
Mediation Into Remediation – The Impact Of The “Blockbuster” Industry On Visual Culture, Part 1 (Alice De Bourgoing)
The following is the first of a two-part series. When Damien Chazelle’s La La Land (2016) won six Oscars and seven Golden Globes, I wondered how a film that was not really innovative could be such a success. Indeed, this transposition of classical jazz musical only renews the old genres…